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GERIS: A Game-Theoretic Framework for Filtering Instance-Dependent Label Noise in License Plate Data Augmentation | ||
| AUT Journal of Mathematics and Computing | ||
| مقالات آماده انتشار، پذیرفته شده، انتشار آنلاین از تاریخ 16 دی 1404 | ||
| نوع مقاله: Original Article | ||
| شناسه دیجیتال (DOI): 10.22060/ajmc.2025.23680.1288 | ||
| نویسندگان | ||
| Seyedeh Sara Jalili Shani1؛ Rouhollah Ahmadian2؛ Amin Rahmani3؛ Mahdi Bideh4؛ Mehdi Ghatee* 5 | ||
| 1Department of Computer Science, University of Alberta | ||
| 2Department of Computer Science, Amirkabir University of Technology, Tehran, Iran | ||
| 3Department of Mathematics and Computer Science, Amirkabir University of Technology, Tehran, Iran | ||
| 4Department of mathematics and computer science, Amirkabir University of Technology, Tehran, Iran | ||
| 5Department of Mathematics and Computer Science, Amirkabir University of Technology (Tehran Polytechnic) | ||
| چکیده | ||
| In this paper, we propose GERIS, a game-theoretic framework for instance selection in the data augmentation phase of license plate recognition systems. During augmentation, synthetic license plate images are generated and transformed using stochastic noise to simulate real-world conditions. However, certain noise configurations lead to highly distorted, unreadable images that degrade model performance by introducing instance-dependent label noise. GERIS formulates a non-cooperative game in which each noise vector competes for inclusion in the training set based on its similarity to labeled data and its contribution to model reliability. By identifying and pruning low-quality instances, GERIS improves the overall quality of the augmented dataset. Unlike traditional black-box learning methods, GERIS offers a transparent, theoretically grounded mechanism for data filtering. Experimental results demonstrate that GERIS outperforms existing instance selection methods in terms of classification accuracy and robustness. | ||
| کلیدواژهها | ||
| License Plate Recognition؛ Data Augmentation؛ Instance-dependent Noisy Label؛ Non-cooperative Game؛ Instance Selection | ||
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آمار تعداد مشاهده مقاله: 24 |
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